activeGames | ConnectionHandler | [private] |
availableGames | ConnectionHandler | [private] |
ConnectionHandler(TCPSocket &, vector< Game * > &, vector< pair< string, TFactory< Game * > * > * > &) | ConnectionHandler | |
final(void) | ConnectionHandler | [private] |
joinPlayerToActiveGame(Player *, const char) | ConnectionHandler | [private] |
joinPlayerToAvailableGame(Player *, const char) | ConnectionHandler | [private] |
mutex | ConnectionHandler | [private, static] |
player | ConnectionHandler | [private] |
printActiveGameList(void) | ConnectionHandler | [private] |
printAvailableGameList(void) | ConnectionHandler | [private] |
run(void) | ConnectionHandler | [private] |
~ConnectionHandler(void) | ConnectionHandler | [virtual] |